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Aztecs is a bit more challenge, but can still win due to moving speed of all . Yeah, making mangudai and siege really hammers your economy (esp. You HAVE to get those two Boars in every Random Map game. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. "Fuck you, I'm faster so I'll run away and shoot more arrows! Mangudai + Siege Rams + Siege Onagers. The attack bonus against rams is removed. Mangudai (non-Elite) frame delay reduced to 5. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. They pretty much have no real weakness. Finally, we must pay attention to gunpowder. You have to scout your enemy and keep checking what they're doing. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. They're just flat out amazing. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. This article is about the civilization in. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. "Good thing I brought my motorized siege units.". Create an account to follow your favorite communities and start taking part in conversations. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Their economy is not great after the Feudal Age. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. They do everything. Mangudai Rate of Fire increased (made slower) to 2.1. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The Fast Castle into Boom, one of the best beginner build orders for closed maps. Mangudai attack bonus against siege weapons reduced to +1. Their speed and fast fire rate make them very versatile compared to other unique units. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Watch out for enemy Onagers, who can shred a whole Skirm army. He rushed west defeating an Egyptian Mameluke army in Syria. Mangudai attack bonus against siege weapons reduced to +1. New artwork, new animations, and new civilizations. :-) Have a nice weekend! Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. They have many bonuses that allow them to move fast and hit very hard when used effectively. With patch 4.8, Elite Mangudai now have a frame delay of 5. History fan - I want a Campaign for each civ. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Elite Cannon Galleon removed from the technology tree. Verteidigung in age of empires ii: Source: dfgames.net. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Hi there. Most of them are weak to Siege and some of them are not cost effective. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. 6 sheep. Brilliant work and I hope you keep enjoying the game for many years to come. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Try to fight with a Mongol army? Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. This makes them probably the best units for hit and run tactics. Luring Deer and/or laming is also a viable strategy for the more experienced player. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Magyars can outnumber them with their cheaper Hussars and. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. With update 35584, hunters work 40% faster. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. The map is Ravines where hunting is aplenty for the ravenous. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Mongols are at their strongest moment in the Castle Age. Age of Empires Series Wiki is a FANDOM Games Community. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Civilization Bonuses: The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Clicking on the icon links to the corresponding page. Thanks for commenting, being a Mongol fan! With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). You only get 2 boars, it's not a HUGE deal if you harvest those food faster. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Light Cavalry have 30% more HP As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Most of the citys 100,000 inhabitants were murdered. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Then additional in depth advice will be given. Genghis' first target is the vastness of China. Manage all your favorite fandoms in one place! Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. It's the fastest gathering in the game. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Mangudai train time increased to 26 seconds. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. They can still be vulnerable against Onager volleys (see in disadvantages). 13 villager builds mill on berries. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. . You should still beware of enemy onagers. Like literally every game and it's the only non-siege unit they make. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Welcome to the AoE2 Strategy Center. Privacy Policy. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Everyone keeps saying how great the Mongol economic bonus is. Both openings can cripple our economy if not walled correctly. For more information, please see our Reddit and its partners use cookies and similar technologies to provide you with a better experience. So well leave Elephants apart. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Will Ghengis Khan ever find the last dragon ball? With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Will we finally learn how to defeat the Mongols in the Imperial Age? It can beat almost all civilizations in style, Mangudai and rams! Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. They also have access to all cavalry units and technologies except for the Paladin. They have many bonuses that allow them to move fast and hit very hard when used effectively. TL;DR: These are the units that could be used in late game against Mongols. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Well leave these also apart and start considering the scout line. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Mangudai should go together and be intensively microed. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. . Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Alot of people use this food for the Mongol Scout Cavalry rush. Heavy Cavalry Archers need to be considered here. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Heres a Table with the particular units I have considered. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Monks will have a limited use. Join. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Dont be too harsh on me if I made a mistake. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). It holds over 1000 years of war and economy from Dark Age to Imperial Age. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. For more information, please see our Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Cookie Notice Press question mark to learn the rest of the keyboard shortcuts. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. What is so great about it? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In-game, the Mongols are specified as a cavalry archer civilization. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Their bonuses are really good, but I just can't seem to use them effectively. A harsh life of hunting and pastoralism breeds a hardier people. But Onagers, Trebuchets and BBCs can be useful. Thats all. Once their individual scenarios have been unlocked they can be replayed in any order at any time. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Rattans will fare much better, with their amazing pierce armor and 11 attack. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. 7 build lumber camp. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. They also have a better meatshield than Mayans in Light Cavalry. The Mongol units can be very cost effective or battles can end in disaster. When the mangudai is uppgraded to elite status they have 0 missile delay. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. Hope you liked it ;-). Xbows seem the shortest way, since they need most of the techs needed for Mangudai. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Skirmishers are the main common counter to Mangudai. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. +50% hunter efficiency? 120. One thing they will never say about you is that you lack passion, or work ethic. . I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city.