Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. Size. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Revenge for how they treated her, how they chased her.". The crocodilians are humanoid crocodiles that lurk in swamplands. Press J to jump to the feed. You have resistance to cold damage. Alignment. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Mechanically, they are a Strength-based race that excels in close combat. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Physical Description. Whatever could there be for him to look out for that he had not seen before? Shouldnt the escape DC be a lot higher? The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Language Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Environment: Swamp Urban. Tasha's Cauldron of Everything; 2021. Covering The Best In Video Games, Esports, Movies and Geek Culture https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/ A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. The crocodile makes two attacks: one with its bite and one with its tail. Powerful Build. (Yes, before hexbloods). Select a race from the list to view it here: . Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. If you've got any problems with it, take it up with the Bando man. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Media New media New comments Search media. They rarely live beyond 40 years. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Witch Legacy. Size. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Your Strength or Constitution score increases by 1. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Monster Tags: Misc Creature. DM tip, use the tail attack first. Also, they can get more out of the Alert feat than just about any other playable race. Your witches mark is of greenish brown color and shaped like a ring. Wakeful. You have spots of discoloration on your skin. Crocodilians live in swampy villages and prefer to be left alone. Ability Score Increase. Typically . Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Crushing Bite. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Healthy aligotarians can live up to 225 years. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Proficiency. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. You have 60 ft. of Darkvision. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. In addition, the phoenix can enter a hostile creature's space and stop there. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. SwampUrban. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Reset. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. It happens suddenly, for the most part. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Tail. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Little is known about their history because they don't care enough to pass it on. Witch Legacy. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Darkvision. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. They see the world as a place of predators and prey, where life and death are natural processes. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. Most crocodile lizardfolk are chaotic neutral. Size. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. That is awesome and more accurate. https://taimashomebrewery.tumblr.com Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Their belly, hands, and lower jaw are covered in white scales. Their tendency to fight can be reflected by their physical appearance. Hold Breath. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. ACTIONS. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. You know the Thaumaturgy cantrip. So more or less it depends on what class they are and how . Variants: Dragonborn (5e Race Variants/Subraces). Monsters of the Multiverse and 5.5e. From Monster Manual, page 320. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Normal - I didn't even notice the change. Search by name on the left, click race name to display on the right. Can my druid turn into this at level 5 after meeting one in the adventure? Your claws are natural weapons, which you can use to make unarmed strikes. When it comes to the morality of the crocodilians, they vary widely. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. You may learn another language of your choice. You have two tiny bumps on top of your head, like horns, hidden in your hair. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. Your Charisma score increases by 1. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Charisma is your spellcasting ability for these spells. If you're playing a lizardfolk with . If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. You know the Poison Spray cantrip. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. They then realized that getting close would be lethal, so they peppered the gator with ranged weapons and carefully planned attacks and, paired with some lucky rolls, were able to defeat it and gain the Giant Crocodile Tooth, a side quest item for a trophy collector. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Subrace. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Centaurs from the Feywild have a mystical connection to the natural world. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. They have a naturally comedic, and talkative nature. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. They are very intelligent, and just prefer the simpler life of tribalism. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Since they lost their Nile, they've been wary about "sharing" things. Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. Update your cookie preferences. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Please enable JavaScript to get the best experience from this site. Two Heads. Witch Legacy. Ability Score Increase. Ability Score Increase. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. You gain proficiency in the Intimidation skill. 2023 Wizards. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Ability Score Increase. I add a death roll to all crocs in my games. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. The crocodile can hold its breath for 15 minutes. https://taimasart.tumblr.com. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Bite. Your base walking speed is 30 feet. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. Manage all your favorite fandoms in one place! You always smell a bit like the forest, swamp, soot or seaweed. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Swamp. Crocodilians are a rare species related to lizardfolk.