If used in numbers, it can take out enemy artillery units without getting damaged. However, when both of those are buffed to their respective values, the Bazooka is attacking a battle tank with 302.4 defense using 190.5 attack power. Personally, I have a pretty high attack boost on my primary world, +148% to be exact and I lose troops all the time too. Forge of Empires. When we reach the The Iron Age, we are not offered any real defensive options. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. for a mistake that has been bothering me for a long time. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. implemented, so that terrain based attack/defense or stealth are not 1.9.Just fill base reward and see result. In our example, you have Zeus (at any level, but we will give level 10 examples here), and you hit your enemys Great Sword Warrior with a Great Sword Warrior (GSW) of your own. player's attack/defense boost or the impact of some unit skills, such as the This age is difficult, and some regions cannot be defeated easily without Colonial Age units. A Forge of Empires 1.9 Calculator that is easy to understand for players just starting this leveling method. under Army Management there is a blue icon for defending army. foe-rechner.de is now foe-helper.com. Create a new Google Account and download another Forge of Empire app from the PlayStore. You can use your units to attack other players or conquer provinces on the Continent map. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. It is worth remembering that Cannons are an option and a viable replacement for Trebuchets. Privacy Policy. Musketeers are finely balanced with a good defense and great offense. They are very slow, very weak defense, and mediocre attack. Our Legionnaire is down to 2 health units and he is within reach of one of the enemies Ballistas. If you are looking for the best offensive army or the best combination of units, this forge of empires battle tips guide is for you. Forge of Empires Choosing Units to Attack First Guide by Surge. Like others have said, you should NOT auto battle for a long time. Be aware, that you will get only one of the displayed prizes of the selected . Basically, each unit moves and attacks once per round. In our next example, lets flip the scenario and reverse it. Under the URL i18n.foe-helper.com you can register for free and help to translate the extension. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. This does, however, work 100% of the time if done in the attack confirmation box. The benefit of them however is that they can do this even without moving. All while travelling through the eras of mankind. hand, if the player's boosts are lower, then there is still a small chance of For the past month or so, I decided to get back to calculating damages on units. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. These are a unique unit, and unlike any unit that have arisen in FOE up until now. Help with Forge of Empires: personal contribution calculator, Arc calculator, statistics tool for you and your guild - ideal for beginners and professionals. Forge of Empires is a browser and app based strategy game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout the centuries. If a unit loses all its life points, it is destroyed. simply tweak some of the factors and try out their impact. You put these into slots in your military buildings. See the happiness modifier in the graphic above? Even when they do succeed, theyll experience all sorts of casualties. The plot shows the number of wins for an opponent with 827 attack/defense The most ideal offensive setups will be a mix of musketeers and field guns. I already knew it was just ratios and whatnot, but it seems that the spots between each change were not really easy numbers that I could simply say or give hence: The Damage Calculator. And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. The round area to the very left, displays the current unit that will be firing. Their advantage lies in the fact that they can attack from the very first turn giving us the upper hand. If you choose this method, the recommended setup is 3 or 4 Trebuchet camps. This makes them hard to take down for players outside of the Colonial Age. The resulting Whats more, archers are fully capable of defeating units right up until and including the Early Middle Ages. On the interface, hover your mouse over the Troops Bar which can be found at the bottom of the battle screen this is the one that displays your troops and your enemies troops. planes are assumed with a movement cost of attack and defense boost have a similar impact (the basic attack/defense Nail Their range is 2 less than that of a Trebuchet. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. Grepolis is a browser game which is set in Ancient Greece. rogue's secret identity. And all this in a clear and simple form. To speed this up, ask your guild and your friends for help. If you have unbound units it is a good idea to use them for defense, as you risk losing them if you use them for attack. Although this army does not seem to fare well against an army of 8 Rangers or Dragoons, all other armies should be beatable with this arrangement. To start using BlueStacks Multi-Instance, simply head over to the Bluestacks Menu page and look for the My Apps icon and select the Multi-Instance feature. Please enter your available coins, and the amount that your next FP cost to see how many you can purchase. We use cookies to save settings and display advertisements. In your Army Management you can manage the units and add your attacking army or defending army. At the time in which you unlock Trebuchets, around the late High Middle Ages, you will be presented with the option to either stick only with crossbowmen, or build 2 Trebuchet camps. Then you can destroy the Powerful Unit(s) and then take out the Rogue(s). The Ballistas in the Iron Age and the Rapid Fire Cannons in the Progressive Era are good examples of these Long Range Units. As such, we wanted to write a Forge of Empires Battle Tips Guide that gives you the tips and strategies to take your battle tactics to the next level! Our Legionnaire will die the next time he is hit, but he would have made a maximum damaging impact on the state of the entire enemy. If youve been following our site or have been playing the game for some time, we wanted to provide you with some more advanced strategies and battle tips. : There are fast units, light and heavy units and units with ranged or artillery units attacks. I will now explore a few example from the Iron Age and Progressive Era. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. The contents of the chests will change by each day. Example: Morale: A unit with this skill makes all friendly units start a battle with 1 point of armor, its will be extra 1 hp for all friendly units, for a total of 11 hit points. This will only complicate matters when there is an 8 vs. 8 long-ranged unit battle, so dont be too worried about this from occurring. Up until we reach this far in FOE, all our defenses are quite easily penetrated. Therefore, when we are defending at this time, we can stick with 8 archers. https://www.youtube.com/watch?v=_LfVszkU_pE&t=. I was always too lazy to collect enough data for an actual working formula, I just developed over time some pretty accurate estimates about all kinds of ratios to damage, but never a proper formula. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. Please keep in mind that it works ONLY with units of the same speed value but of different tiers, as you would rather have a Trebuchet go first than a Ballista you have yet to replace. Fighting with 1 or 2 Rogues can be useful. attack/defense (attrition 63). I want my Crossbowman to start first so that its high damage gets dished out first. Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest. Theres only one exception that we must be sure to consider when using this attacking strategy. Sell off your archery ranges and build 3 or 4 crossbow ranges. 1. This will ensure that we damage some of the attackers units as it is unlikely that they will use 8 long-ranged units (which prevent damage from our Archers). It is important to note that defending units do not get killed or even lost so you might as well set up some defense. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. Moreover, a Progressive age soldier gains defense strength when he is placed in a trench. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. The edges in the hot squares are marking the spots where the starting at -7, the other one's are starting at 7. Be sure to remember that Ballistas, Rapid Fire Cannons, and some Modern Era Mechanized Vehicles can attack almost across the entire battle field. and our In your city, be sure to add and build Great Buildings for increased fighting power! The artillery units are lost in close-range combat. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. 3) And finally, simply select the removed units and move them . Melee classes and fast units have to attack into an adjacent field, while ranged classes can shoot at an enemy within their range. They are best at intercepting enemy fast units. I already knew it was just ratios and whatnot, but it seems that the spots between each change were not really easy numbers that I could simply say or give, I have to question that reallyaccording to the spreadsheet, an attacking Bazooka with 90% A bonus against a B.Tank of mine with 404% D will cause 2-4 damage.