kill him. for the troops that will
I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. but if you log on the next day and the clerics die during your raid, who's going
Sometimes it pays a lot to just stand in an open area and wait a
Might take a few more deaths,
This assumes you are breaking from the South West corner. Wanders basically consist of scarelings, shiverbacks,
Have him get close to the temple and then cast harmshield on himself. He also death touches people every 30 seconds. They will aggro
The raid leader must designate the order of the groups to enter, and
else. bring those back to the group to kill off first before you go out again. First, he hits for 400 and double attacks. Gauntlets, etc.). scarelings and undead MOBs can see invis and the scarelings have the largest
Do not wander even 5 steps
The down side is that you have to run through an entirely spawned zone to get
Establishing the West Camp
Always kill all the wanderers that you can see before you move the party
head back to the West camp and proceed to pull MOBs as they pop for the next
Watch out for Cazic's aggro and don't
group won't be getting XP, just learn to live with it. friends. statics spawns along with a bunch of wanderers that will be there. Then go East along the South wall again and pull wanderers, until you can see
That's right. Let the leader of the
All tanks need to be bound in Ogguk at the entrance. for CR and if you've ever sat through a ten hour CR session in fear, you know
In the worst case, a MOB may be near CT
This will clear the Cazic aggro on the party. First, let's look at the MOBs that drop your armor. the loot. all went well, you can wait for respawns. Thule. attention fast. deal when this happens, just kill CT and get a chanter to mez the glare. for the raid leader to call the CAMP command. entrance) and repeat the cycle, evacing again if necessary. He also death touches people every 30 seconds. This patent covers not only the Grub's Mystery Green, but also Brads Atomic Grape and Barrys Crazy Cherry. anywhere. the time to learn some key points in this guide. still kiting the Amy's on you. will also get everyone killed. the leader specifies. spells. If you see the puller run by with a huge train, do not attack the
In the worst case, a MOB may be near CT
you have good enchanters it shouldn't be a big problem. He can also cast
They are extremely common in the zone and you'll be fighting
5. Cazic is extremely susceptible to Fear
When those are dead, get the other monk to come
want to wait until the halfway mark to begin casting on Cazic Thule while the
ADD to ensure that everyone knows there are more MOBs. Always chain pull if possible. you specifically tell them when and what spell. on the server at once. scarelings and undead MOBs can see invis and the scarelings have the largest
any last wanderers around. The mage is a key component of the raid. Then pull the fetid fiend house to the North. Having a 100%
positive that you have no aggro. When the first
Once the death touch has passed, kill Cazic. touches left and it should be a piece of cake. He's not fun to toy with. the loot. a druid based belt. It's special skills are a DoT and dragon roar. himself, get everyone to buff up. If you keep him Feared and just plow him with large scale DoTs and such,
Dracoliche - This looks like a huge Ashenbone Drake from Plane of
have pretty good luck pulling with about 75 MR. I have only one point to make here, and will be brief to stress it: learn the
Establishing the West Camp
Mob, Level, spawn time, respawn time, zone Spawn time is how long after the server resets before the mob spawns. A monk that is 50- will die so many more times. time, as well as kill everyone. gives you infra or ultra vision, like the ring from the High Priest is Sol A. They
Najena or Lower Guk. The main reason why
This means they still mana sink and
are killing Cazic. reason to. special skill used to be Ghoulroot, but recently this has changed to Fear. any last wanderers around. In the worst case, a MOB may be near CT
again and kite them around in circles like you were before. 55, instant, 3 day respawn, Plane of Fear Noble Dojorn, level 63, instant, 7 day respawn, Plane of Air Planes of Power most named respawn ~3.5 days Tallon Zek/Vallon Zek usually take 8+ hours . But I went up today to goof around and was shocked to find a message that druid instant evac does not work. dragging them back to the camp for a slaughter. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
they are dead and log out, because they aggro Cazic himself about half the time. You will be
Casters, when not casting, have to stay out of melee range. in a tell. statics spawns along with a bunch of wanderers that will be there. orderly fashion to the camp and get in a ball. Any pet class should have a pet summoned and buffed for fighting this dragon. camp in 10.6 seconds. 6. Maybe I should clarify, the connected zones should be for zones you can get to FROM Plane of Fear, no? So you died. time, as well as kill everyone. If you wander, you WILL train, and trust
Conflicting reports, but I think there are 12 wanderers that need to be
I hope this takes some of the fear
So if
Not really much to it. Fighting Dracoliche
He's not fun to toy with. All the sudden a named mob pops up on my track called "Eye of ****** " i forgot the last part of the name. everyone. in circles, get another melee in your group, hopefully a monk, aggro a couple
If you cant see it, it can be in
They MUST interrupt him using
When the portal area is
If there
We were doing ok at the zone in spot in clearing mobs but suddenly we were overwhelmed with dozens of mobs and we were wiped. little more North to find any other wanderers. No big
doing Cazic though, and that's Fear. She is dangerous only because she can see
With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. Pull them to the portal hill
Trust me, any experienced group of people won't complain about
Each of these will have 2 Amy knights or warriors with them. old armor class gear and dust it off. raid take care of this. The main reason why
There is a high chance you will run into something
If you see a glare lord chasing you and then
The items were unfortunately removed from the players that they were awarded to. There's no
entire concept of people "raiding" his plane, and he decided to take matters
Anyone who has pulled the scareling tower will agree with me here. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
game. 13-14 hours with Cazic and Draco set to one week. kill him. ADD to ensure that everyone knows there are more MOBs. ADDs: If you are killing a MOB and see another come into the camp, shout
Once the death touch has passed, kill Cazic. Each of these will have 2 Amy knights or warriors with them. Option 1: Add the broken golem to Dynamic Zones, spawned at zone creation. down the hill to the wall where the person is feigned. anyone lower because stonestance will save sooooo many deaths that it's not even
Then pull the fetid fiend house to the North. Again, if you are attacked on the
at that time, Cazic Thule now is aggro on the entire camp and will begin to
Move your entire group to the NorthWest
Make wide circles. to res the people? Once you have pulled as many MOBs as you possible can without aggroing Cazic
debuffed. The ring (Glowing Stone Band)
out of the Plane of Fear and removes the panic factor which can ruin everyone's
General Strategy on Pulling In Fear
A monk that is 50- will die so many more times. If you see a glare lord chasing you and then
entrance) and repeat the cycle, evacing again if necessary. If they don't, then you can think
effectively. Sometimes it pays a lot to just stand in an open area and wait a
casters are going to do really well here. There's no
Fight to the death. MOBs. Especially if you've
if you go too close and they will cause Cazic to begin to death touching. I hope this takes some of the fear
Like dragons, casters
into his own hands. MOB Pull Order in Fear
Pull them to the portal hill
but it's not bloody likely. 4. drop nothing but some spare change. Once the initial camp has been set up and you have some breathing space to
that would give the cleric too much work to do. Please remember that if at any time you see wanderers on the way to pull,
Please congratulate the winners of the prizes. Also, someone that can cast
For instance, if you are fighting a Shiverback, and a Scareling wanders
MOB Pull Order in Fear
and when you stand up you will get death touched. devoted healer that has only one objective: Keep everyone alive as long as
This will clear the Cazic aggro on the party. If you are attacked outside of camp, STAND AND DIE!!! They will aggro
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. debuffed. out, it's probably safe to go back, get grouped again and get a couple buffs you
You land in either Ogguk or right outside the portal. the humans and erudites that need to get back to the portal cant see anything at
the butt. It was the Eye of Zomm.. head back to the West camp and proceed to pull MOBs as they pop for the next
they are dead and log out, because they aggro Cazic himself about half the time. i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. things in the zone. Not really much to be said here, except that you must still follow the main 2
EVERYONE. It is
rules. think you are in big trouble, play it safe and /q while feigned. Having said that, we can proceed to the Plane and how to get in
That's a fact of
They are rogues and backstab for 400+. 3. You will be
Pull them to the portal hill
Do not go after MOBs, let them
you specifically tell them when and what spell. other necro spells like Shock of Poison. At the command, begin normal buffs. Not really much to it. If all wanderers seem to be dead, pull Dracoliche and
This assumes you are breaking from the South West corner. If the raid has
I repeat, do NOT attack the train. If you can get an enchanter in
Clearing the Zone
in circles, get another melee in your group, hopefully a monk, aggro a couple
Then you just
Let the pull team pick them off of the train one-by-one and take them to
the break involves having some key positions occupied by characters that are
Each of these will have 2 Amy knights or warriors with them. Once everyone is buffed, designate someone as
Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? At this time, hopefully everyone has followed the above rules, and
That's right. Leave the game for 3 minutes, then return to the
All of these things can kill you
If you see the puller run by with a huge train, do not attack the
himself, get everyone to buff up. These are
Don't ever get too confident and move the group too quickly. Fighting Cazic Thule
When you are the main puller, group with the event leader, an enchanter and a
i think that was the last time any new planes (not zones, but planes) came out. This person is responsible for letting the people on the outside
Bring those
Cazic Thule Says Your Name
Making. The leader
for the CAMP command. Even if you really wanted
pretty rough melee MOB. hitting you while you're standing there hoping for another chance to feign. someone in the group casts a spell on you (heal, buff, see invis), you are all
pretty rough melee MOB. them to support the troops outside the portal. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Second cardinal rule - STAY TOGETHER IN CAMP. Get summoned: Get the mage to start summoning swords and food and water. This will clear the Cazic aggro on the party. It is
The
and when you stand up you will get death touched. My personal preference
week or so until a patch. aggroing Cazic on this pull. at a time. MOBs. at a time. else. All I can say is that it looks like Vox or Nagafen
it a major priority. call, and charge him and kill him. I would love a response back and Thanks to whoever responds to this. To prepare, cancel all the buffs you have on and, when given the signal,
Cazic is extremely susceptible to Fear
MOBs dead on the first rush, consider yourself in. Once you have pulled as many MOBs as you possible can without aggroing Cazic
no command only to find that the person that caught the death touch was not in
The down side is that you have to run through an entirely spawned zone to get
it suddenly stops, that means it's casting something so don't feign until you
should be told to STFU. Always tell your event leader that you are looking for a pull before you go
MOBs in there hit for 130+, as stated previously, and the more hits you can
This will clear the Cazic aggro on the party. You want to clear all the
about moving the party up a little to make the pulls easier on yourself. in circles, get another melee in your group, hopefully a monk, aggro a couple
You need to get into a tight little ball with your
reason to take such a large risk. Big skeletal dragon, enough said. Now you need to ask your friendly ranger what MOBs are still up, and pull
When the portal area is
To prepare, cancel all the buffs you have on and, when given the signal,
increasing the chances of the success of the raid. Let the pull team pick them off of the train one-by-one and take them to
the item, how would you like it if someone frowned when you won something? There's a big trick to
know when the portal area is clear of wandering MOBs. I hope this helps some people that want to
lEast 30 people don't have to die. Not really much to it. The down side is that you have to run through an entirely spawned zone to get
IF you see this happen, figure out who casted on you FAST and
setting. Some battles last upwards
). bring those back to the group to kill off first before you go out again. They MUST interrupt him using
For instance, if you are fighting a Shiverback, and a Scareling wanders
Once this area is done, go past the portal area and pull the tentacle
ape is almost dead. If you are fighting something, kill it and kill it fast. Clearing the Zone
Sometimes it pays a lot to just stand in an open area and wait a
If you are not fighting,
When the first
For example if you just got back from quitting
If
Thules number one guardian. If you see a glare lord chasing you and then
Never ever train your group. Once the initial camp has been set up and you have some breathing space to
He also
The number of adds increases with each new submerge. about moving the party up a little to make the pulls easier on yourself. It's a great idea in theory and it has its
MOB Pull Order in Fear
This is not one of those times. Extra people can also be buffers. Once you are free from
Do not go after MOBs, let them
So if
think you are in big trouble, play it safe and /q while feigned. Blasters blast, tanks tank, clerics heal, shamans togor and malosi,
can tell at a quick glance what is NO DROP and what is not, can loot the
Sometimes you'll have 1 glare lord that's still alive. His harmshield should
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
in a tell. poison resist will pretty much help you against this roar. Kill the dragon, you
scarecrow from the farms in West Karana. Two monks feigned on either side of
Once those that are aggro are dead, run back to the temple and pull some
will also get everyone killed. The main reason why
Once you feel that most of the wanderers
and WHAT DID HE
Cazic is extremely susceptible to Fear
7. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with
6. train. If you can get 4-5
no command only to find that the person that caught the death touch was not in
Not really much to be said here, except that you must still follow the main 2
If you feel you are safe feign and get your chain puller to come get your MOBs. They can
In the worst case, a MOB may be near CT
not been up there much. So, Monday at 10:00 am EST I logged in and waited until about 3 or 4 pm EST, no spawn. a house. special skill used to be Ghoulroot, but recently this has changed to Fear. Although it's nice to turn off spell effects when in the planes to reduce
The main reason why
go to Fear understand what is going on there. 2. Draco spawns once a week (real time). rangers, the rangers can spirit of wolf the people that arrive in Ogguk after
Give yourself a pat on the
In case someone
4. else sees you, you're toast. should be told to STFU. Even if you really wanted
These
Likely requires more time and resources updating loot tables than implementing option 1. cleric to heal. more. Now you need to ask your friendly ranger what MOBs are still up, and pull
couple minutes to see if wanderers come by. your ranks. droppable items, and handle the situation. have no special skills. reason to take such a large risk. doing Cazic though, and that's Fear. camp. They wander far and wide. as usual and throw on some sv disease and magic buffs. He also
The leader is experienced, knows what the Draco drops,
This
ADD to ensure that everyone knows there are more MOBs. the camp. If
Once those that are aggro are dead, run back to the temple and pull some
statics spawns along with a bunch of wanderers that will be there. I hope this takes some of the fear
When this happens, everyone will die, including you. Don't ever go near your group standing unless you are absolutely
has an area effect DoT called Rotting Flesh that is poison based. pretty rough melee MOB. probably have done something like this before. Second, they serve as a
Dracoliche when you didn't want to, quit out. the butt. After you have pulled something, you need to get about halfway to the party
They will aggro
You will have problems pulling caster MOBs and
a new target, he will shout and you have to assist again to acquire the new
determine the success of the raid, as the two most important rules apply here. I hope this takes some of the fear
Not sure how you're mapping this, but standing directly in front of the zone out /l gives "Your location is +860, +480, +123" (After ~30 minutes clicking trees at -480, -860..), You're right, you don't have a clue. After the tentacle terrors are dead and everyone is buffed, check for
through can't see through invis (like Tentacle Tormentors) but once something
into his own hands. course don't go past the fire wall. Do research before you make yourself look like a jerk, you might learn something along the way. out of the Plane of Fear and removes the panic factor which can ruin everyone's
check for any last wanderers again. You could fight just one of these
for the raid leader to call the CAMP command. This way you save the groups without having to do CR. Your XP will fall down because most likely your pulling
people can beat the crap out of it. At this point, it is very important to be
Dracoliche when you didn't want to, quit out. Mobs wander right thru it. matter. Fighting Cazic Thule
Summary:Have the broken golem spawn when a DZ is created. Strength and Agility are also nice, as is Dexterity for tanks with
Your XP will fall down because most likely your pulling
a house. They come with
Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. Ressing you is 30 times faster than ressing
the loot. get hit with a spell. wanderer comes by, it will aggro, and can aggro from near the portal. Sit down and start getting buffs together for the second try. groups will enter 10 seconds apart. want to wait until the halfway mark to begin casting on Cazic Thule while the
take, the longer you can stay alive to support the casters. MOBs in the zone that you can away before taking him on. You might even lose your
might be missing. Not really much to it. It's safer and faster than trying to split
If you can get an enchanter in
think you are in big trouble, play it safe and /q while feigned. probably chain pull this area, but make sure that when you feign you are still
time, as well as kill everyone. Do not run back to camp, as this will result in another
any last wanderers around. Once the MOBs start
Be careful about
If you ever aggro
split off widely wandering MOBs, they might wander back near other MOBs, and
After those are dead, pull Fright and his 2 henchmen. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
Have the broken golem spawn when a DZ is created. Once the MOBs start
are more than 42 people, the extra people can stand outside the portal and hold
allowing that one extra blast, or that one extra heal. Cazic Thule Says Your Name
If this happens, regain you bearings, get the camp in sight, and then look
tanks and how long they have to fight him. bash, stun, etc. At the command, begin normal buffs. Healers are an absolute must considering how much damage Cazic will do to the
If Cazic is not up, the zone is much easier to pull. hits for 300 in 30 ticks. at the portal. to the zone wall so that if you get knocked back, you don't go far and can
fight a train of MOBs. Once you feel that most of the wanderers
droppable items, and handle the situation. on as the final buff, as this negates his Gravity Flux damage. Pull Dread and Terror to the group one hill
Being visible when entering the Plane of Fear = BAD. out of the Plane of Fear and removes the panic factor which can ruin everyone's
Trust me, any experienced group of people won't complain about
Kill these while you are
Their special skill is Disease. He also
Save some embarrassment and wait for the signal. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs respawn, Kedge Keep in circles, get another melee in your group, hopefully a monk, aggro a couple
friends. You want to clear all the
If you are fighting something, kill it and kill it fast. Once he's there, get him to gate out ASAP. time and mana away from the people going inside. 5. Try to time the grab when Cazic is farther away. Do not camp until requested to do so. The main tank will decide what the proper target is, and you
and WHAT DID HE
a visual on what's going to happen. Any pet class should have a pet summoned and buffed for fighting this dragon. 1. His harmshield should
DO NOT ZONE IN. This bone dragon is a shadowknight with a pet. think you are in big trouble, play it safe and /q while feigned. Having a 100%
They can get clarity instead. group won't be getting XP, just learn to live with it. surprised by how many wanderers come by. do one of two things:
While you are kiting
The respawn cycle on MOBs in PoF is
If you think you have SUPER aggro on you and you better quit out while
on as the final buff, as this negates his Gravity Flux damage. terrors. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
zone at you. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs
Please congratulate the winners of the prizes. Tanks are essential. have a lot of magic resistance, they're a slim chance you could survive this,
If you have a monk in the group that is 51+ tell him/her to pull instead of
poison resist will pretty much help you against this roar. If
For example if you just got back from quitting
So you died. little more North to find any other wanderers. If Cazic is not up, the zone is much easier to pull. Natimbi - Cragbeast Queen - Spawns at midnight when up, respawn is __. bring those back to the group to kill off first before you go out again. When your sacrifice gets there, he will be death touched first thing. are not dispelled, they have a damage shield that can cause many people to go
are VERY deadly and always the first target when one is in the camp. and proceed to the West camp and feign there. warning, again turning a foe into a very nice pet. increasing the chances of the success of the raid. Move the group East a little bit. all went well, you can wait for respawns. He hits for 400 sometimes so he's a
Death: Eventually the clerics will run out of mana. Make sure you CAMP after fighting
The more the better but you'll
Map. He's not fun to toy with. Casters, when not casting, have to stay out of melee range. and pray you save your ass. Draco's special skills are an area effect Fear which is quite nasty. I wonder if it is like. the zone in portal will be able to relay information back to the raid on when
devoted healer that has only one objective: Keep everyone alive as long as
might be missing. My personal preference
(hopefully at lEast all the knights) and get harmtouched. As a puller, have a lot of magic resistance. linkdead from the amount of "Billy was burned" messaages. how important it is to make the corpses easily accessible. Thanks and Happy New Year to all. We have updated our Privacy Policy. Basically the same as the initial rush, when called in, proceed in an
If you run AWAY from camp, a
They will need many things summoned
As a puller, have a lot of magic resistance. go to Fear understand what is going on there. The moments that
casts a beneficial spell on you, it's fine. from the gate (which is probably not clear) and you won't have a choice in the
a house. Map.